Custom Sound Effects Tutorial

Creating Custom Sound Effects
Get the latest version of the sound modding toolkit http://www.xayr.ga/tools/SoundModdingToolkit/

Extract the contents of the Mario Kart Double Dash Sound Modding Toolkit to AudioRes (Note: some newer versions such as 6.1.4 creates additional files and folders that may not be created in older versions so if some of the things down below aren't there and you didn't touch them that's why)

Run rebuild_all.bat (you'll need .NET to do this https://dotnet.microsoft.com/en-us/download/dotnet)

Listen to what wavs you want to replace in wav folder, don't touch the scenes or ref folder. Export whatever you want to replace them with as 16-bit mono wavs with the same sample rate (like 32KHz or 16KHz)

Put the wavs you want to replace into the custom folder (prolly should delete the .txt files)

IBNK_0 ??? IBNK_3 ??? IBNK_5 ??? include ??? Sound Table ??? WSYS_BGMSamples Instrument samples used in sequenced music like the title screen, main menu, and the track preview music WSYS_CommendationVoice Character voices at the award ceremony WSYS_NintendoLogo The "Neeeeeeeeentendo, woohoo!" clip that plays as soon as you boot the game WSYS_SelectVoice Character voices on the character select screen WSYS_Sound effects sound effects like karts and things on the tracks as well as some music like the last lap, starman, and chainchomp theme WSYS_Voice In-game character voices

run rebuild_all.bat

Move _backup, readme + source code, Audio Modding, tool, _README FIRST_.txt credits.jamtools.generic.txt, initialize.bat, and rebuild_all.bat (I recommend you keep everything, make a copy and add on to or edit that if you wish to rebuild them again instead of re-extracting the custom audio archives and re-rebuilding it as that can cause issues)